The Virtual Life Adventures
Immerse yourself in an inner world experience as Zane and Megan explore the virtual worlds of the externet and VR gaming. Hope you enjoy the ride!
"The detail and description of the story made me feel like I was actually in the book, which is a hard thing to achieve.” James, Age 14
Net Riders
When Zane and Megan infiltrate Quammtec, they stumble across Project Net Rider.
It’s an awesome Cyber Warfare program with a virtual netbike that can infiltrate any computer.
But the software is dangerous—and in the wrong hands—capable of unlimited destruction. So when the notorious Haxta steals a copy, the entire world is threatened.
And the two hackers have to risk everything to stop him.
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Terra Dracona
Virtual Life mode was supposed to be an easy way for Zane and Megan to meet online. But when Megan’s brother Todd accidentally gets trapped inside Terra Dracona, the two friends have to enter the game to find him.
But every level in the game is populated with terrifying creatures that are designed to kill a slayer. And in Virtual Life mode where the real body feels everything that the virtual body encounters, every moment in the game is a near death experience.
For the two friends, it is a race against time to find Todd and save him from a horrific death.
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Haxta
Megan and Zane had believed the rogue hacker Haxta had gone underground. But when they are nearly killed in a car accident, they learn that Haxta is back online with revenge on his mind.
The two friends again have to jack into Virtual Life mode to hunt down Haxta across the world. But their avatars are vulnerable while their adversary can simply regenerate if it is killed. So when they get trapped in the deadly game of Ville Mortem, Megan and Zane are in for the fight of their lives.
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